C’est trop pour Prokofiev !… ッ
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EVERYDAY THE SAME DREAM is an art game about alienation and refusal of labour. You are a faceless, unnamed man going about his business. The game has alternatives endings. Will you end up going to work and working in a little cubicle like every day, or will you take another route and do something different for once?
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OK LEMME TALK ABOUT EVERY DAY THE SAME DREAM.
My history of game design teacher had us play through this game for ten minutes one class, and then played it on the projector.
At first no one seemed to really get it, it just seemed like a daily life simulator with catchy music (the music carries the game beautifully, don’t play it on mute if you can help it).
Then some of the other students began murmuring and questioning the point of the game after a few play throughs.
Yes, there are different ways to end the day, but the game has only one true ending, which is reached after ending the day every way possible.
Don’t judge the game by the minimalist graphics and simple gameplay mechanics. Every Day the Same Dream is a brilliantly crafted and for some a highly therapeutic experience.
Things you do one day can and often will affect the following days, (your wife leaves you, the homeless man vanishes, you lose your job, etc.) Until you’re left with only one final option, which I won’t spoil.
To paraphrase my professor, this game makes you look for a deeper meaning, not just in the game but also in yourself. It takes you to a place within yourself you need to be to understand yourself and how you interact with the real world.
Play it all the way through and see for yourself.
I think everyone needs to hear this
This is so important!
I never know what to ask and end up looking like a fool cause I don’t have a question prepared.
Don’t be me.
Time for an experiment! Find a book and secure it shut using tape or a rubber band. Now experiment with spinning the book while tossing it into the air. You’ll notice that when the book is spun about its longest or shortest axis it rotates stably, but when spun about its intermediate-length axis it quickly wobbles out of control.
Every rigid body has three special, or principal axes about which it can rotate. For a rectangular prism — like the book in our experiment — the principal axes run parallel to the shortest, intermediate-length, and longest edges, each going through the prism’s center of mass. These axes have the highest, intermediate, and lowest moments of inertia, respectively.
When the book is tossed into the air and spun, either about its shortest or longest principal axis, it continues to rotate about that axis forever (or until it hits the floor). For these axes, this indefinite, stable rotation occurs even when the axis of rotation is slightly perturbed.
When spun about its intermediate principal axis, though, the book also continues to rotate about that axis indefinitely, but only if the axis of rotation is exactly in the same direction as the intermediate principal axis. In this case, even the slightest perturbation causes the book to wobble out of control.
The first simulation above shows a rotation about the unstable intermediate axis, where a slight perturbation causes the book to wobble out of control. The second and third simulations show rotations about the two stable axes.
Unfortunately, as far as my understanding goes, there’s no intuitive, non-mathematical explanation as to why rotations about the intermediate principal axis are unstable. If you’re interested, you can find the stability analysis here.Mathematica code posted here.